Chris
Founder & Technical Director
Chris blends 8+ years in technical design with a decade in education, building games that are both immersive and instructional. A veteran of the US Navy and current Dallas ISD educator, he leads AdaptEd Labs projects like The Variable Valley and The Last Poem with a focus on systems and narrative design.
Jason
Director of Art & Design
Jason now moonlights as a tech sorcerer by day and worldbuilder by night. He brings just enough chaos and caffeine to keep our art pipeline both beautiful and barely held together.
Joao
3D Artist
João holds a degree in Game Design and is currently pursuing a Master’s in Games in Portugal. He’s passionate about 3D game art, especially prop creation, and is continually honing his skills with the goal of becoming an Environment Artist.
Lee
Concept Artist
Lee is a versatile concept artist with a passion for gaming, animation, and fashion. She enjoys crafting highly rendered, visually compelling concepts that tell rich, imaginative stories.
Kayla
Concept Artist
With a background in game design and software engineering, Kayla blends her love of art and problem-solving to create concept art and real-time VFX. She previously toured as a professional caricature artist and studied with Hack Reactor to expand her technical skills.
Alejandro
Programmer
Alejandro is a game development student from Spain with over 3 years of experience in Unity and C#, specializing in dynamic arcade and WebGL games. He brings a strong foundation in programming, game design, and digital tools like Blender and Photoshop, and is expanding his skills in Unreal Engine and visual storytelling.
Rick
Programmer
Rick is a versatile game developer who enjoys bringing mechanics to life, from characters to UI. He’s passionate about crafting polished experiences that leave a lasting impact on players.
George
Programmer
Fueled by basslines and Blue Blur speed, George codes by day and shreds by night. When he’s not programming, he’s deep in the world of Sonic or laying down riffs like a true hero of harmony.
Steve
Game and Level Design
A passionate designer focused on storytelling, mechanics, and emotional impact. As an Unreal Engine instructor, Steven brings creative visions to life through innovative level design and vibrant player communities. He’s driven to build worlds players remember.
Lapys
Narrative Design
With a background in UI programming, Lapys brings her engineering expertise into the realm of storytelling, weaving technical precision with creative vision. She is passionate about crafting narratives that not only complement gameplay but also deepen the player’s emotional connection and engagement. Driven by a love for all forms of storytelling, Lapys strives to push the boundaries of video game narrative, creating experiences that resonate long after the screen goes dark.
Emily
Narrative Design
Fueled by a lifelong passion for games as both a player and a designer, Emily crafts narratives that put the player’s experience at the center. She strives to celebrate agency and meaningful play, weaving stories built on rich lore that invite curiosity and reward exploration. Her goal is to create worlds where every choice feels significant and every moment of play deepens the connection between player and story.
Dmytro
Sound Design
Dmytro is a Ukrainian composer, clarinetist, and sound designer working across film, games, and contemporary classical music. His work has been featured by studios like OK_XR and festivals including Wien Modern and the North Shore Chamber Music Festival. He brings a distinctive voice blending Ukrainian folklore, minimalism, and immersive soundscapes to every project.